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It has also been called "the Little Black Books" because of the printing format and minimalist covers used. Then just called Traveller but since acquired the "Classic" qualifier to distinguish it from the later editions.
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The events of any particular session can be part of a grand story arc throughout the campaign, or not, if the players and referee choose not to play that way. Traveller isn't a role-playing setting, though, because you can play Traveller in a setting that is unrecognizable in comparison to what's in published material.Īs with any RPG, Traveller can be an opportunity to develop characters, their likes, dislikes, habits, idiosyncrasies, motivations, and so on. Again, the setting wasn't static every release of Traveller or Traveller supplements brought new information to light. This led to a background in many ways richer than that of previous role-playing settings, yet without significantly limiting the referee. A broad history was mapped out, and cultural differences were developed and illustrated. Published and well-regarded science fiction was a major source of inspiration for aliens and their societies, and for various aspects of technology. Traveller eventually came to describe an interstellar community of sorts, focused on a "Third Imperium", of which the original Spinward Marches was merely a small frontier area. But Traveller isn't a role-playing system, because you can play GURPS Traveller, which is a different system entirely. The system wasn't static, though the release of supplements and of subsequent editions of the system, brought more detailed character generation, task systems, rules for skill improvement, and additional skills and rules for them. While there were some assumptions about the campaign world, an interstellar setting called "the Spinward Marches", little actual information was initially provided, leaving the campaign world to the Referee's fertile imagination. This was generally perceived as giving the game a more "three-dimensional" feel. Characters did not enter the campaign young and untrained rather, they had careers during which character development occurred. Traveller was one of the earliest published role-playing-game systems, and probably the first to divorce the concept of skills from that of occupation or class.
Traveller rpg lore license#
The publishing license has passed through a number of hands since then. Fourty-plus years later, it still has a rabid pack of followers, despite the fact that GDW closed down in 1996. Traveller was first published by Game Designers' Workshop (GDW) in 1977. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
Traveller rpg lore manual#